Category Archives: Books

New Book: SketchUp to LayOut

Take it from me—book writin’ ain’t easy. Matt Donley has done the SketchUp-using world a huge favor: his SketchUp to LayOut is an easy-to-follow, easy-to-afford e-book that should fit right between the other LayOut tomes on your bookshelf.

My own For Dummies book devotes two chapters to LayOut, which is an acceptable introduction, but which is by no means comprehensive. Michael Brightman’s The SketchUp Workflow for Architecture and Paul Lee’s Construction Documents using SketchUp Pro and LayOut are both aimed at professionals who want to produce complete construction documents without using other CAD software. Matt’s book is the missing link. Whereas other LayOut books have addressed only architects, Matt wisely includes examples for three markets: architects, woodworkers and designers who work on kitchens and bathrooms. Smart.

SketchUp to LayOut starts with a guided tour that does a great job of welcoming folks who have never seen the software before. Very quickly, though, Matt jumps in with both feet, shining a light on the connection between SketchUp and LayOut by focusing on model viewports. As LayOut’s raisons d’etre, viewports are all-important, but very few people have mastered them. This book does a great job of rectifying the situation.

Matt Donley is the man behind MasterSketchUp.com. He launched the book last week with a webinar watched by almost 500 people; you can catch the free video recording on the publication’s website. He’s selling the e-book itself for $39, but you can buy it with a bundle of useful hatches, textures, styles, templates and other resources for $67. Paying $99 gives you access to a library of video tutorials that Matt is planning to create over the next few months. I can’t wait to watch them.

Congratulations, Matt. See you at 3D Basecamp!

Posted by Aidan Chopra, SketchUp Evangelist

New book: Rendering in SketchUp

Several years after publishing his first book, SketchUp expert Daniel Tal has released a new title, Rendering in SketchUp, tackling the rather large topic of, well… rendering in SketchUp.

“Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture, and Interior Design.” Say that three times fast.

Rendering In SketchUp has a goal of being both a starter guide and a handy reference manual on rendering. At just over 640 pages, the book is accompanied by a website and free, downloadable ‘companion chapters.’ The full package comes in at about eight hundred pages.

Who in their right mind would read so many pages (let alone write that much)? Well, rendering is a big deal to many SketchUp users, so it’s not surprising to find that some daring folks have already read through Daniel’s book in its entirety — you can see the initial reviews on Amazon.

What these readers found was an easy-to-use, beginner manual that also serves as a detailed reference guide for rendering. As one reviewer stated, you can jump in and out of the book as needed. It’s a true reference manual on how to turn SketchUp images into beautiful renderings, so it makes sense that the book is full of beautiful images, 650 of them in fact.

Across textures, lighting methods, post production tips, specific render settings and broad concepts, Daniel’s book covers all aspects of the rendering process. It even has a nifty chapter on simple but advanced detailing (don’t use that texture for the roof shingles, model them!).

Rendering is a bulky topic, so a comprehensive guide like this one could be pretty overwhelming. Daniel, however, does a wonderful job of organizing his book, taking you through each step of the process in a logical fashion. Place textures, add detail, set lighting, apply rendering values to surfaces, render, and then post process the results.

Does the book cover all of the rendering applications for SketchUp floating around the universe? If it did, the book would probably jump from weighing 2.8 pounds to 20. (As it is, you might find it handy to check out the Kindle edition).

Instead, Rendering in SketchUp provides a universal approach that works with most (if not all) rendering programs. The book focuses on integrated rendering programs: rendering software that works within SketchUp. Daniel also provides provides specific chapters, overviews and settings for Shaderlight and Twilight Rendering software with a detailed inclusion of SU Podium. With this approach, you can apply Daniel’s methods across a healthy spread of rendering choices.

So this book has it all, right? Well, rendering is a huge topic. Daniel is one of many experts with his own approach and opinion. But if the task of turning SketchUp models into high quality images has always intimidated you, Rendering In SketchUp is not only a great starting point, but also a smart path to mastery.

Learn more about Daniel’s universal approach to rendering in this in-depth webinar.

Posted by Chris Dizon, SketchUp Sales

New Book: Architectural Design with SketchUp

Back in March of 2011, when Wiley (a publisher of many books about SketchUp, including my own) asked me to review Alex Schreyer’s proposal for a new title, I jumped at the chance. Alex’s outline was mouth-wateringly full of promise; aimed squarely at architects and other designers, he promised not to spend hundreds of pages teaching the basics. Instead, he focused on aspects of SketchUp that were a) not well covered by existing books and b) very, very interesting to millions of experienced SketchUp modelers everywhere.

The completed volume does a beautiful job of presenting material that devoted SketchUppers badly want to learn, but which isn’t very easy to explain. Put it this way: I’m pretty good at SketchUp, and in the hour or so I’ve been thumbing through Alex’s book, I’ve learned about 50 things. I can’t wait to read the thing from cover to cover.

Architectural Design with Sketchup is organized into four main sections—these are actually listed in the book’s subtitle: component-based modeling, plugins, rendering and Ruby scripting. I’ll talk about each in turn.

Component-based modeling

This section of Alex’s book is a great primer for using groups and components to build assemblies of objects. The thinking here is that by modeling every element of a complex construction—the example he uses is a foundation/floor detail—you’re effectively “building” your design before you actually build it. You save time and money and therapy sessions by making your mistakes digitally, and you end up with a better design. This isn’t exactly a new concept, but Alex does a terrific job of providing concrete guidance for how to do this kind of modeling; it’s the detailed how that’s missing from most other resources. Other aspects of component-based modeling that Alex fails to shy away from: building dynamic components, applying materials and generating reports that list every part in your design with SketchUp Pro.

Using plugins effectively

One place where even accomplished SketchUp modelers stumble is in identifying the plugins that might help them do their work. There are zillions of plugins out there, but before this book, no one had assembled a comprehensive, alphabetical listing of dozens of the most popular, most useful extensions. Not only does Alex list them; he also provides a good, brief description of what each is for. This is the section of Alex’s book that I’ll study most carefully—it might even be the source of inspiration for a few posts on this blog.

Photo-realistic rendering

Admit it: If you’re not already an avid renderer, you’ve at least thought about how nice it would be to master that particular skill. But where to start? There’s never been more choice in renderers, and everyone knows that rendering is a lot more complicated than just clicking a button and waiting a few hours. The settings, presets, lighting environments and other widgets that go along with making a halfway decent rendering require an indecent amount of background knowledge. It’s half science and half craft. With Alex’s book in hand, I think we all might finally have a shot at learning this stuff.

Another thing I should mention: This book is 100% in color. If you think that makes a big difference when you’re trying to learn about rendering, you’d be 100% correct. I wish my book was in color…

Scripting

Here’s where things get a little wacky. When I saw in Alex’s proposal that he intended to include an entire section on scripting, I thought, “Ruby for designers? Did Alex mix up his medications?” I was pretty dismissive about the whole idea in my feedback to Wiley.

Well, it’s a good thing I was wrong. Twenty months later, it’s a different world, and being able to read and write simple code has never been more important. In teaching the fundamentals of Ruby scripting, Alex intelligently focuses on using scripts to generate forms that are otherwise arduous or impossible to model in SketchUp. He doesn’t assume you want to create entire standalone plugins; this is really just about using the power of algorithms to make stuff when you can’t think of any other way to do it. The material is by no means easy, but Alex deserves a world of credit for making it as easy as possible.

I recommend this book without hesitation to anyone who really wants to be able to make SketchUp do everything it’s capable of doing. It’s clearly written, well-illustrated and comprehensive. And the icing on the cake: There’s a companion website where you’ll find sample files and a direct line of communication with the author. Buy this book and take the first step toward becoming a more useful person.

New Book: SketchUp for Game Design

I’ve yet to meet a SketchUp modeler who doesn’t—at least just a little bit—want to work in the video game design industry. I get a stupid grin on my face when I think about how much fun it it would be to make battle tanks and exploding oil drums and secret doors for hidden basements full of zombies. In the gaming world, boring things like gravity and cost take a backseat to novelty and sheer coolness.

But how to turn your SketchUp habit (and job cranking out toilet stall details) into days full of armor design and wandering through bad neighborhoods looking for interesting photo-textures to shoot?


Google SketchUp for Game Design is Robin de Jongh’s newest book; he also wrote SketchUp 7.1 for Architectural Visualization. It presumes that you’re a SketchUp beginner, but then quickly gets on to the good stuff:

  • Finding good resources for photo-textures
  • Using Meshlab to convert your models in useable 3D game assets
  • Working with the Unity 3D game engine (which is widespread, free-or-low-cost middleware for designing game levels)
  • Creating high-quality textures for games
  • Adapting your models for use in video games
  • Authoring custom levels
  • Modeling low-poly game assets (including cars) and selling them online

Robin’s writing is accessible and easy to follow. He packs a lot of information into each page, but manages to keep the tone friendly and even funny at times. While the book’s in black and white, color versions of the images are available from the publisher’s website.

Posted by Aidan Chopra, SketchUp Evangelist

The more the merrier: Introducing Sketchup Ur Space

One of my new favorite sources of SketchUp inspiration and information (inspormation?) is Sketchup Ur Space. A virtual smorgasbord of articles, tips, forums and imagery, this website is sure to make you smile. There’s a monthly PDF magazine, too. The creator of Sketchup Ur Space is Debarati Nath, an India-based writer who shared some information about herself and the new site:


What am I doing in the arena of 3D?

My name is Debarati Nath and I have done a degree in Mass Communication. Well, I am not a geek, in no terms so, when I started out working with SketchUp I had only one consoling factor. I had read that SketchUp – a 3D designing tool is for every person and not for geeks alone. Indeed after working with SketchUp for some time now I have realized that even a common person can draw anything from a nail to Burj Khalifa using this designing tool. Thus my work soon became my passion and I wanted to promote the thought of SketchUp to the common masses and of course to the 3D designers all around the world.

Sketchup ur Space Magazine Gets Its Own Website

I joined the company SketchUp 4 Architect as a content writer last year. Our company was outsourced SketchUp work and we started out by launching our magazine on http://www.sketchup4architect.com. This magazine is published in two versions flash and pdf. Soon the magazine became immensely popular and we decided to launch an independent site for the magazine. With this idea the http://www.sketchup-ur-space.com was launched in March 2011.

Progress of Sketchup ur Space as an Editor

In the earlier days the magazine had to travel through troubled waters. Many hardships had to be borne. But soon the magazine earned me many friends. Our journey was made smooth thanks largely to the help and support from Jim Leggitt, Bonnie Roskes, James Hanningan, Nomer Adona, V-Ray/Chaos Group, AR Media and many other friends.

Goals That Push Us On

Our motto is same as SketchUp. We want ‘everyone to experience the power and fun of building their ideas in 3D’. Sketchup ur Space always wants to lend its helping hand to the budding SketchUp designers by providing various tutorials, tips and tricks. We want to be a piazza for all the SketchUp artists all over the world. We would like to provide them a common platform to share their views and opinion. Newbie as well as renowned SketchUp artists, geo modelers, architects and SketchUp writers are featured in our magazine. Recently Sketchup ur Space had organized a SketchUp Competition to boost the SketchUp spirit of young designers with V-Ray/Chaos Group to mark our first anniversary.

Hope that you can add more power to SketchUp and help to make it best designing tool. Connect to Sketchup ur Space Magazine and be a part of our future vision.

LET US HELP DESIGN 3D DREAMS NOT WITH SUPPOSITION BUT WITH PRECISION!

I love that last sentence—I’m thinking about having it tattooed on my forehead.

PULSE-pounding visuals from Hollywood artist Harald Belker

Odds are, you’ve encountered Harald Belker’s work before. As a leading Hollywood concept artist, Harald is the man behind several iconic movie vehicles. His vehicular creds include:

  • The Batmobile from Batman & Robin
  • The Lightcycle from TRON: Legacy
  • The Lexus 2054 and Mag-Lev vehicles from Spielberg’s classic, Minority Report
  • The guy’s got serious game.

    So you can imagine our delight when our friends at Filter Foundry told us that Harald was using SketchUp extensively on his latest project, PULSE: the complete guide to the future of racing. We immediately reached out to Harald who happily agreed to tell us more.

    “I can somehow just create in SketchUp,” Harald explains. “It allows me to visualize my ideas very quickly, giving me free range to explore. I literally use SketchUp the way I used to sketch with a pencil.”

    Harald starts with a SketchUp model and uses Photoshop to bring it to life.

    He continues, “SketchUp allows me to very easily create an environment for any vehicle I have designed. The typical application for SketchUp is to model something in 3D, set up the perspective, export the image and use that as an underlay for an illustration in Photoshop.”

    This evolution of a space through SketchUp and Photoshop.

    Speaking more broadly about SketchUp’s role in the movie industry, Harald tell us that “once it caught on, it spread like wildfire. Now everybody I know is using it.”

    He continues, “Since a lot of people I work with are using SketchUp, it’s a great crossover platform, too. I can model something in SketchUp and I can send that file to somebody who adds something else to it, and it sort of becomes this thing that everybody adds to.”

    An electric race from the pages of PULSE.

    Thankfully, Harald believes it’s the “natural obligation” of an industry vet to share acquired knowledge, and to make good, he’s posting a series of SketchUp quick tips on Filter Foundry. His first tip shows “how easy it is to create good tires in SketchUp.” Stay tuned for more.

    Harald is offering SketchUp tips on Filter Foundry.

    As a final note, it’s worth mentioning that Harald got into SketchUp the way most of us did: by modeling (or at least attempting to model) his own house.

    Like most, Harald first used SketchUp to design his house.

    “The way I learned SketchUp was on a tip from a friend, who said to just make your own house in SketchUp.” With a big grin, Harald continues, “Before I was even close to finishing my own house, I started designing my dream house. It ended up being 15,000 square feet. It’s a little big, but there’s nothing wrong with dreaming big.”

    We’d like to thank Harald for taking the time to chat with us; thanks also to our friends at Filter Foundry for making this story possible. To see even more of his work, check out Harald’s pad on Filter Foundry or visit his personal site, haraldbelker.com.

    Posted by Gopal Shah, SketchUp Marketing

    Inspirational new book: Google SketchUp Workshop

    When it comes to instructions for building your first house, or your first bench, or your first Google Earth model, there is no shortage of available materials. But what happens after you’re a SketchUp rockstar? Where are all the tomes full of delicious inspiration for those of us who have mastered inference locking and nested section planes and scene properties? It’s all fine and well to read about how SketchUp works, but real progress comes from peeking over our peers’ shoulders to see what they’re working on.

    And that’s exactly the concept behind Laurent Brixius’ brilliant new book Google SketchUp Workshop. Translated from the original “Créer avec SketchUp” (originally published a few years ago in French) this full-color volume presents sixteen beautifully illustrated case studies authored by expert SketchUp users from a multitude of different disciplines. Each one includes high-level workflows, tips and techniques for using SketchUp in a different field of design. Architecture, urban design, engineering, process plant design, woodworking, theater set design and architectural graphics are all represented.

    Our friends over at SketchUpArtists.org conducted a nice interview with Laurent (the book’s editor) before the English edition came out. An architect, architectural 3D artist and author from Belgium, he’s done an amazing job of assembling a collection of projects that are pure inspiration. This is a book that belongs on the shelf of every SketchUp aficionado.

    Great new book: Mastering the Art of 3D Construction Modeling

    Dennis Fukai is Director of Research and Development at Insitebuilders. He’s a licensed architect and contractor with more than 25 years of design and construction experience, and a Fulbright Scholar with a PhD in Architecture from the University of California at Berkeley. He taught graduate and undergraduate courses in building construction and architecture for ten years before beginning his publishing company Insitebuilders.com.

    You may recognize Dennis’ name; he’s been writing SketchUp books since 2004. Mastering the Art of 3D Construction Modeling is the title of his latest publication, which was released in March of this year.

    Dennis’ newest book is an update to his classic 3D Construction Modeling, first published in late 2005 using Version 4 of SketchUp. The great thing about this book is that it’s also accompanied by a disc. This CD includes a series of short, illustrative videos, divided by chapter. For each chapter, the CD also contains several “tips and tricks” videos which show how to use a particular tool for a construction goal. The printed book itself is basically an illustrated index for the videos.

    Dennis’ books are visually amazing.

    His books have received rave reviews because they’re great at communicating 3D modeling to the construction industry. You can learn more about his latest project as well as purchase the book by reading this blog post.

    New SketchUp 8 books from Bonnie Roskes

    The shelf of books about SketchUp 8 is getting heavier, I’m happy to say. Bonnie Roskes is the author of the very first SketchUp book, and has now also written the most recent. In fact, no one’s written more publications about SketchUp; if you count her excellent books for kids and educators, there are dozens. I honestly don’t know how she does it.

    A lineup of Bonnie Roskes’ newest books

    Bonnie’s latest additions to my library include:

    • An update to her popular “Hands On” series that covers version 8
    • A revised edition of her Student Workbook
    • A Delta book to fill you in on the differences between SketchUp 7 and 8
    • An overhauled tome about LayOut 3

    All of Bonnie’s books are available as PDFs or printed copies, and they’re all for sale on her 3DVinci website. For students and teachers, she also has a Project of the Month subscription where three fresh, hot projects are delivered monthly to your inbox. I never miss ‘em.

    Congrats on your new books, Bonnie. And if you get the chance, do you think I might be able to borrow the keys to the time machine I assume you have parked in your garage?

    New book: Google SketchUp 8 For Dummies

    When I first downloaded SketchUp years ago, I thought I was the coolest guy on the block because I could push/pull a square into a cube. Then I went online and saw what some other folks were modeling and realized I needed to up my game FAST. So like many folks, I turned to (my now colleague) Aidan Chopra’s Google SketchUp For Dummies book.

    I learned a lot from this Dummies book, so I’m especially proud to be able to announce that the newest edition of Google SketchUp For Dummies is on bookshelves now. This new edition is fully revised and updated to cover all the tastiness we packed into SketchUp 8—both free and Pro. You can find the book online and at bricks-and-mortar bookstores.

    If you’re new to SketchUp, the book is a great primer. It will teach you how to (among other things):

    • Navigate SketchUp’s user interface.
    • Build a model from scratch.
    • Create and use components.
    • View and present your models.
    • Use LayOut to create documents and presentations.

    A detailed table of contents is available for download from the publisher’s website. If you’re a grizzled SU veteran or already own an older version of this book, I’d still recommend checking out the newest edition. It contains several new sections about:

    • Adding additional floor levels to your models
    • Working with solids and the Solid Tools
    • Using the revised Match Photo toolset
    • Geo-modeling with SketchUp 8 and Building Maker
    • Presenting your designs with LayOut in SketchUp Pro
    • Finding and making use of Ruby scripts

    There are also two additional chapters available for free download on the website, and the book’s accompanying YouTube channel has 62 supplemental videos that walk through the many techniques and examples presented in the book.

    I like to tease Aidan and say that I only read half of his book. What I don’t tell him is I read the first few chapters straight through to get me up and running, but I refer to the advanced chapters often to brush up my modeling skills! In other words, this is a great resource no matter what your level of SketchUp expertise.

    Posted by Gopal Shah, SketchUp Marketing